On first impressions BioWare's sequel to the massively successful Dragon Age: Origins is a big, fun all-action role-playing experience, but somewhat lacking in depth of gameplay compared to its predecessor. Dragon Age 2 has been streamlined say the developers, but a section of the franchise's dedicated fanbase claim it has been watered down.
That all depends what you expect and what you want from an RPG. Apart from a welcome aesthetic overhaul, which has simplified and improved the in-game heads up display, the streamlining process also means that some of the traditional, but perhaps more mundane aspects of the role-playing experience have been sidelined.
Though sadly unlikely to reach the heights of the original Baldurs Gate, at least in my head (hey I was 13 when it came out and it blew my mind), a new Dragon Age game is the next best thing in my gaming world. I spent something like 90 hours game time on Origins, and actually, I haven't even completed it yet (must get round to that).
In any case this sequel promises to be even more epic, more exciting, more challenging, and looking at the concept art even more beautiful than the first. The full game doesn't drop until March 11th, but I have played the PC demo which Bioware posted online this week, and very encouraging it is too.
The demo lets you play through the prologue, and will probably take you around an hour to complete. Your reward if you do so is a free (virtual) sword, and if the demo gets 1 million total downloads Bioware will release another two extra in game items.